Whenever a major honors show draws close, there’s always an outcry for introducing of new categories to recognize underappreciated efforts and delight the hearts of followers dedicated to specific genres.
My colleague has already made supporting a scary games classification. That would rule. So would strategy board titles, this being a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal remains most pressing above others. This is the request: It's essential to create an award type for logic-based games.
Categorizing Game Types
Classifying creative works isn't exact; it remains highly personal, and typically start arguments and end in fuzzy definitions. This explains why cinema institutions avoid this approach. However, it represents a necessary evil for the industry of video games, showing incredible range they barely qualify as a single art form.
To recognize the complete range of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to compete fairly, genre categories are essential.
Current Gaming Award Categories
The major gaming awards presently include classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these classifications effectively encompass a lot of ground, making space possible for most games within them.
Different situation exists for puzzle games. No appropriate category exists for their placement. Think about these this year’s best games, each quite distinct: structural challenges from a specific release, the pulse-pounding block-matching from another release, thought-provoking social scenarios in another game. Which classification works among existing types? Simply put, no category fits.
The Representation Problem
Numerous examples exist excellent brain-teasers published annually without proper recognition during gaming ceremonies, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.
- A renowned logic title received no recognition in any category that year
- Another creative title missed out in 2019
- Well-received sorting experience received no acknowledgment recently
- Only a few brain-teasers barely qualified for niche award types
Importance of Logic Titles
Commonly they're small games, however the design behind logic titles holds tremendous importance. Famous handheld logic titles stand as most popular titles in the world continuing this trend for an extended period.
The famous puzzle experience challenges popular creative games for the title of best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and engaging with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face such difficulty. One could readily select a field of five interesting, varied, worthy titles each ceremony simply — actually, with challenge, because you’d have to leave numerous deserving experiences.
To emphasize again, these are games without proper classification at major gaming awards. Brain-teaser creators function at the demanding boundary interactive creation, creating some of essential manifestations of gaming itself. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.